
Solid success leading and developing a broad range of applications for Mobile platforms, from conception to launch.
Career Timeline
A brief description of my Professional Career and Work-Experience
For more details click here

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Programming new features for Square Tales (Unity Game)
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Solely developed a C# module (Adapter) that is responsible for communication between game and backend servers via REST API.
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Contributed towards the development of Square Panda SDK (iOS library)
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Implemented features such as Screen Sharing, Video Streaming, Speech Analysis, and Text to Speech functionality in the AITutor pilot project.
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Contributed to the development of the company’s fitness band app.
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Re-engineered the Bluetooth module
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Added background mode support for the data sync process
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Developed Today Extension widget
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Recreated entire UI via Storyboards and XIB’s
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Handled Apple Appstore build submission process
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Worked on porting projects i.e converting games developed for iOS platform to support EAMT engine (Objective C to C++).
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Worked on in iOS Live services team.
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Worked as a senior programmer in the Tetris Blitz team and implemented various gameplay and UI features. Also revamped the Audio engine which was developed on legacy code.
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Two times winner of EA Hackathon (game development competition)
Solely programmed below games
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Turbo Cricket (ranked #no 2 on Indian App Store)
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Bat Bat Challenge
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LA Traffic Mayhem
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Solo programmed and released Jungly Jump on Apple Appstore in 2010 in partnership with MEDL MOBILE
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Jungly Jump is a casual game with 150+ levels and had features such as OpenFeint(Leaderboards) and FB sharing.
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The game also got featured in the new and noteworthy section of Apple Appstore.
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Worked on the new game and porting projects for the Brew platform.
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Programmed complete UI and audio feature for MovinMaze3d project.
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Programmed core mechanics and several gameplay elements for the Mercury Meltdown project.